MotorStorm Mondays: The MotorStorm Festival, Demo Coming This Week (MotorStorm: Pacific Rift)
Since Day 1, I knew it wasn't going to be easy to put a soundtrack together that would have the right vibe for a festival of racing like MotorStorm. You see, Music is one of those things that no one is ever "wrong" about. Everyone has an opinion, and everyone knows best, but no one is ever wrong! After countless discussions with various people involved in creating the Festival Infrastructure around the MotorStorm racing events, my challenge was set: I needed to put together a lineup that not only fit with a racing game, but one which could feasibly be the Festival line up to end all Festival line ups. It had to be Anarchic, Aggressive and Raucous. That was the easy part. The tough part was making sure that the soundtrack became as much a signature of MotorStorm as the racing itself was.
With Pacific Rift, I faced the same challenge, but this time, it had to go one better. Up to eleven, if you like. First things first, considering this time around we were allowing the player to play their own music while racing: How do we give the player something that, no matter which way it's looked at, is valuable? How do you put value back in to a licensed soundtrack, when the player can play their own music? After much consideration, the answers came; We are going to be giving you a soundtrack that not only stands up to MotorStorm's first outing, but also has more than twice the number of tracks of its predecessor, along with a healthy peppering of tracks that we've gone directly to the original artists about, asking them to stamp an element of MotorStorm on them. Exclusivity. I'm sure that while everyone will have an opinion on it - and none of you will be wrong - you will all agree that what we've ended up with is an absolute monster of a soundtrack, with more than just a little something for everyone!
Lunatics of the world, Unite… The MotorStorm Festival is upon us once more, and promises to pump your...
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