Microsoft wants floppy bodies 'perpetually'
If anything, this ensures that the random acts of physics-based hilarity in Microsoft Game Studio's games will perpetually continue. The Havok engine and I have a close relationship. Ever since the first time I placed a grenade on a dead body in Halo 2, I have had held the firm belief that nothing in videogame history could come close to the beauty of watching a corpse bounce between buildings and through a teleporter.
Just as an interesting tidbit, among the official upcoming games list on Havok's website is Alan Wake. After a bit of prying, I found out that Remedy is using a secret engine called "Havok Disappearing." Apparently, the engine allows developers to cloak their titles from public view and break console launch release dates."
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