Gears 2: "Five Times Bigger"
That's according to exceedingly efficient interviewee Cliff Bleszinski, who says that the second game shows just how much "smoother" the Unreal Engine has gotten.
"[Unreal Engine has] never stopped evolving," Cliff told CVG in San Francisco last week. "The character lighting is vastly improved, the environment is chippable and the tress get knocked down as physics objects.
"There's just so much shit going on, it's five times bigger this time. I think it shows the engines got smoother."
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