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Too Human: UE3 Transition Was Fantastic


The transition to its own engine after ditching Epic's "inadequate" Unreal Engine 3 has been "fantastic", says Too Human mastermind Dennis Dyack.

"We completely threw out the Unreal Engine and focused on something that would work for what we're doing, and it's been fantastic," said Dyack, speaking to CVG at Microsoft's spring showcase last week.

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